Do the ships in Freespace ever seem to fly, well, slow? Do dogfights seem a bit to much like bumper cars? I thought so...
The Velocity Mod changes the speed, acceleration, and turn rate of all non-capital ships. Essentially, it changes the dogfighting dynamic in the game, making kills more difficult to achieve and evasion a bit easier. The ships go twice as fast, as do all weapons, but turn at a decreased rate. It's a total blast. :)
Changes from R2:
Got rid of extraneous TBL files- I decided that making the capships faster didn't really add much, and only made the mod less compatible with existing missions.
Added handy .bat files.
Download (114 KB)
Downloads on the old fsmods site: 840